﻿/*

========================================================================

	                        Light Prepass Renderer

		                        by Floris Groen

                         E-mail : fmfgroen@yahoo.com
                     Blog : www.florisgroen.blogspot.com
		      

========================================================================

*/

using Microsoft.Xna.Framework.Graphics;

namespace LightPrePassRenderer.Engine
{
    public class Material
    {
        public Texture2D Texture
        {
            get;
            set;
        }

        public Texture2D Normals
        {
            get;
            set;
        }

        public Color DiffuseColor
        {
            get;
            set;
        }

        public Color SpecularColor
        {
            get;
            set;
        }

        public float SpecularPower
        {
            get;
            set;
        }

        public float SpecularIntensity
        {
            get;
            set;
        }
    }
}
